

Even running at 1080, the game was already holding a steady frame rate with barely any noticeable slow-down.

The demo we witnessed was running on a top o? the line Intel system with an nVidia 6800 handling the beautification. Just before the close of E3 2005, SPOnG was lucky enough to wave the media badges in the faces of id?s PR guys and head off the last group of 'Exhibit only' pass holders waiting for a private showing of the real time demo of Quake 4.
